![]() (PvE wise light armors can’t face tank without taking heaps of damage from mobs - dodging and blocking is much more relied on) PvP wise - facetanking vs a heavy armor will never work so keeping distance is always the key however that won’t be as impactful when you deal so little damage to them in the first place. #Conan exiles armor buffs fullhaving to get struck once and losing nearly 30-40% of your health from a mob of a similar level or a player wearing heavy armor (whilst you wear light armor) getting a lucky hit on you?Īs of the moment - the only real reason why I run light armor is because I am trying to play full glasscannon with high mobility - though the damage I get out of being light armor isn’t all that different so technically I am only really benefitting from the dodgeroll + animation cancel for maximum mobility. The logic here is - why should player 1 wear light armor only to have an extra 20% damage bonus when in the mid-to-late game levels (40-60) Having more defense and being able to take much lesser damage makes a world of a difference vs. The point of this thread is to emphasize the need for improving the “identity” of each of these equip loads or armor weights via better stats. ![]() There are currently 3 different equip load states in the game - Light, Medium and Heavy ![]()
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