![]() ![]() So I now have a basic platform to start working from. (Ill need to do some flying online, to see if I can push the envelope more. I was not happy with the curve settings of my joystick, but then again also did not understand how different curve settings affect the joystick, well after a lot of reading and tinkering (Im using Joy control) finally have the aircraft responding to my inputs aggressively, but not immediately going into a high speed stall or spin. So to date I have installed IL2 and all the updates and started tinkering with my x45. ![]() like IL-2.So the last few days has been a steep learning curve, but hell, I enjoyed every second so far!! When I do find time to enjoy flight sims, I do like IL-2 (and other Combat Flight Sims) but I'm thinking of getting VR for FSX or the new FS2020, which both have clickable cockpits.īecause of your information, I may get TrackIR 1st for other titles though. In the end, more advantages come down on the side of TrackIR, in my assessment, especially in IL-2, which has no clickable cockpits and runs on old, single threaded architecture.Įven if money is no limitation for you, for the up front costs and rig config requirements of VR, TrackIR still holds major advantages in terms of MP flying in IL-2, ergonomics, and managing the IL-2 aircraft (i.e. To truly play these games, you need head tracking, HOTAS, and direct rudder control. In other words, if my only choices were between a stick and throttle, and a stick and head tracking, I'd take the later. For games such as IL-2, RoF and DCS, head tracking is more important than a throttle, tbh. Some form of head tracking is an absolute must if you are even remotely serious about playing flight sims. If you want to do other things while flying, like smoke a pipe, VR headset can also make that a pain in the ass. TrackIR never has this problem, because you are only wearing a hat or a headset to use it. Some VR sets are very bad at comfort, and all of them can trap heat and moisture to your eyes. There are other factors too, having to do with usability amd ergonomics. This gives an advantage to TrackIR, as you can easily see all of your keys, and don't have to remove your headset to verify you're hitting the correct key combo or something. In other words, you are going to have to press all sorts of different buttons on your HOTAS to operate the plane, and even with a ton of buttons, such as with an X52 or X56, you're going to have to resort to the keyboard as well. So, depending on your rig and setup, if you're an avid MP flyer you'd probably be better off with TrackIR.Īs far as IL-2 specifically, keep in mind that IL-2 does not have clickable cockpits either. If you fly online in MP, the aforesaid tends to give a huge advantage to TrackIR players, because they can spot distant aircraft more easily. So while depth perception is diminished from VR on the one hand, the clarity and acuity is so much better with TrackIR, that it is debatable as to which one is actually more realistic, visually speaking. You can easily crank detail settings to max and have true high resolution easily. TrackIR in this respect, by comparison, allows much better results. The absolute best VR sets largely elimiate this issue, but still not completely, and they require extemely powerful rigs in order to run at the requisite settings to offset these limitations, especially in IL-2, which runs on antiquated single threaded architecture and doesn't take advantage of modern cpus, with their advanced multi core and multi threading capabilities. However, the big problem with VR is the limitation on resolution and contrast issues, or the "granularity" of the image, especially on the typical VR headsets. ![]() a 4 inch (100 mm) diameter cockpit gauge actually looks like it is 4 inches in diameter in VR the collimator gunsight actually requires you to "get behind it" and aim, etc. Originally posted by gspectre:Which is better: Head Tracking or VR (which has HT built in)? In terms purely of tracking the motion realistically, VR is superior, since you actually have to crane your head to the rear to look behind you, for example.Īlso, VR allows more realistic depth perception, i.e. ![]()
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